Stretch goals will allow the town(s) to be expanded. Yu Suzuki: Of course, that’s not to say it will not be open world. In Shenmue this time I will be focusing particularly on digging down further on such internal aspects.įamitsu: This is your vision for the new Shenmue, isn’t it. From what you have described, this realism will be further increased, and the world will feel even more “human”. I think a lot of support for Shenmue comes not from just the realistic towns, but from the realism of the people inhabiting it. I envisage an approach where, by settings parameters for Shen Hua, on-going conversations with her will influence events such as changing her attitude, or changing the way that quests relating to her unfold.įamitsu: I see. As an example, in Shenmue 3 the person that Ryo will speak with most is Shen Hua, so I want to portray her with depth. As a result, conversations could be much richer. The amount of conversation could be increased 10 times, or detailed A.I. Yu Suzuki: However, if we reduce the number to 10 characters, a lot of possibilities are opened up. For example, for the case of 100 characters, splitting the development budget among them would limit the elements that could be incorporated into each character.įamitsu: That’s true, it would make it harder to create each with detail. People might expect that the open world would be made even broader, but in contrast to that, I will focus on depth. Yu Suzuki: Actually, at that time, I had decided that for Shenmue 3 I would delve in more deeply. Taken from the interview he did for Famitsu:įamitsu: In Shenmue 2, it was possible to walk through many towns over a wide area of Hong Kong, wasn’t it. It is mentioned in the AMA on reddit, but not as clearly as during his last interview with Famitsu.
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